Is Gaming Reshaping The Future of Education and Art?
There is a continuous debate on how gaming alters a child’s learning process. While traditional form of education has been proven to provide the right education to the people before us, we have the tendency to question if the old system is still effective today in a world filled with computers and advances in technology. I play RuneScape and I have learned a lot by simply playing the game. It gave me a chance to make wise decisions based on underlying facts provided.
There are in fact many college dropouts who earned millions by practical use of their skills and art. Discovering their passion and putting it into something that they can improve lives. While the basics of learning are learned from the home and honed in schools, there is more to learning.
Let’s take a look at videos on YouTube that speaks about the relation of games and education.
Games and the Future of Education | ABUNDANCE
The way we learn today is just wrong. Learning needs to be less like memorization and more like Angry Birds… Abundance came up with a video that shows how learning should somehow be modified. The video points out that 50 percent of dropouts say boredom is the #1 reason they have left school. Watch the video to know more intriguing facts about education, online games, and learning.
Games in Education – How Games Can Improve Our Schools – Extra Credits
Extra Credits feature a video that speaks about how games can create a good initiative for learning. There’s a mentality about games and education and how they are actually related in terms of learning. Watch the video and see how sticking a game into a classroom setting doesn’t necessarily become educational or even entertaining. With this being said, is our present educational system shouting for changes in itself?
Games and Education Scholar James Paul Gee on Video Games, Learning, and Literacy
James Paul Gee is an expert on how video games fit within an overall theory of learning and literacy. He is the Mary Lou Fulton Presidential Professor of Literacy Studies, Division of Curriculum and Instruction, at the Mary Lou Fulton College of Education at Arizona State University. He is also a faculty affiliate of the Games, Learning, and Society group at the University of Wisconsin-Madison and a member of the National Academy of Education.
James Paul in the video speaks about video games created with a set of problem for players to solve. This video games actually call for situated and embodied learning as termed by James Paul. It is learning to solve the problem with what you know and not just by theories and facts without real hands-on experience in proving if these facts indeed are true.